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Path to Beta: Weapons December 18, 2010

Posted by luciusdxl in Uncategorized.
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As you probably already know, the DaggerXL Character Creation build has been released. That means that I’m pushing ahead again with the DarkXL Beta! Since this is the final push for Beta, it will be up 2 weeks for another build. So I’ve decided that I will blog about my progress throughout the process, so you can see what’s happening to make the Beta a reality.

Today I’ve been working on implementing all the remaining weapons, which are almost complete, including secondary fire. To start with, I’m doing all the work in the Pure Renderer to help ensure consistency with DOS Dark Forces. Below I show screenshots of the weapons in action in DarkXL using the Pure Renderer. You’ll also notice that I fixed the font alignment issues and properly show the number of missiles.

Next up: Complete iMuse implementation and sound attenuation fixes. 🙂

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Comments»

1. Ravo - December 19, 2010

w00t! You work fast! Keep up the good work. Can’t wait to run this one all the way thru with my beloved fusion cutter 🙂

2. Brian - December 21, 2010

Really looking forward to playing this mod all the way through.
I’ve been following your project for ages, but I’m patient, and I know how much work you must have to do!
Thanks so much for taking this kind of interest in Dark Forces. It is extremely appreciated. 😉

3. anon - December 21, 2010

It’s not really a mod. He’s re-creating the entire game from scratch (well, more like designing a game engine that can use the original DF1 assets off your retail CD for graphics/sound).

4. Pierre B. - December 22, 2010

Finally good News! Please go forward with you project, your work is amazing! 🙂

Greetings from a german fan. ^^

5. luciusdxl - December 22, 2010

Thanks for the comments. The Beta will probably be released around New Years. Don’t forget to stop by on Christmas, though, for another update and a cool surprise. 🙂

6. Christmouse - December 23, 2010

Merry Christmas everybody!!!


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