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Build 9.08 Progress October 27, 2010

Posted by luciusdxl in Uncategorized.
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DarkXL version 9.08 is well on it’s way now. Once it is done Gromas Mines and the Detention Center (level 5 and 6) will be fully functional, the secret area in level 4 that uses a shoot switch will work properly, the central core will move up and down once you pick up the Phrik in level 4, Phase 1 Dark Troopers will be functional (needed to beat Gromas Mines), solid color 3DO’s that should be textured (such as bridges and the shuttle in the Detention Center) will be textured correctly and more.  In addition – due to fixes I’m making for Level 5 and 6 – Ramsees Hed and the Robotics Facility will most likely be completable. And Nar Shaddaa is already beatable for me in the current build I’m working on. This means that as of the next build – 9.08 – levels 1-9 will most likely be fully playable and completable.  This build should be out in a few days. 😀

Some screenshots of various features/fixes that I’ve already implemented for Build 9.08:

[3DO texturing fixes – now the various 3DO bridges in the game are properly textured]

[The shuttle in Detention Center is now rendered correctly and functions properly as well]

[Shoot switches now function properly]

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Comments»

1. Ravo - October 27, 2010

Hotness! Keep up the good work!

2. Filipe Tolhuizen - October 29, 2010

It runs great on my system. Doesn’t even seem as it’s in early development. But I really miss turning left and right with the keyboard too.

3. BPzeBanshee - November 3, 2010

I gave up all hope on this project months ago. Then I remembered Dark Forces while chatting with a friend today and come back to find you’ve made awesome progress. Well worth the wait man.

Great stuff, keep it up!

4. anon - November 3, 2010

Can’t wait to see the missing weapons and secondary fire working… even if that might be still months away…

Good luck!

5. wermy - November 15, 2010

Really happy to find this project – it would be awesome to compile/run on something like the OpenPandora (see openpandora.org)… I realize the PSX version is always an option, but it’s just not the same. Keep up the great work! 🙂


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